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Note that such assets are currently unavailable for creation via the Asset Editor A number of issues related to OSL materials and textures are resolved.Information about the project’s unit of measurement is included when scene objects are exported as.A scripting method for acquiring the current V-Ray plugin version implemented.This greatly improves the process of choosing the correct radius for the caustic photons emission A photon emission disk is now displayed for all custom Sun light sources in the scene.An issue preventing Scatter from updating the guests placement when switching between density textures is resolved.Changing irrelevant texture mapping parameters of an object no longer causes interactive rendering updates.Changes to the UVW transformation of a Scatter host object now correctly affect the Scatter’s density texture placement.This avoids artifacts caused by overlapping faces when the decal is snapped to the surface of another mesh on creation Decal widgets are now automatically created with an offset in the direction of the projector base.It contains shortcuts for the GPU Device Select, V-Ray Denoiser and the VRMesh Viewer standalone applications A new menu with links to three of the standalone tools that ship with V-Ray is implemented - V-Ray / Tools / External.The viewport preview of disabled Fur and Clipper object modifiers is now correctly disabled.Chaos License Server updated to version 5.5.5.The minimum required Rhino version is now 7.15.tx material library textures to be missing their viewport previews in specific situations is resolved An issue leading to black images being rendered, when using Depth of Field with Focus Source based on Rhino and the ‘No focal blur…’ option, is resolved.The Keep Continuity option of materials using displacement is now respected in Grasshopper.An issue causing a crash in V-Ray for Grasshopper when interactive changes are applied in a rapid succession is resolved.An issue causing the asset preview to fail in specific situations is resolved.The GPU Light Cache preview is no longer missing when the rendered image is bigger than 4040 pixels squared.The method is enabled by default for both new and old projects This is a new method for adapting the render bucket size for optimal utilization. Adaptive Bucket Splitting is implemented.V-Ray Swarm is updated to version 1.4.7.
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